
Someplace Else - by Adam Foster
===============================

INTRODUCTION:

  Single-player Half-Life, with no crates, no soldiers, no air ducts,
  and a Xen setting. Aren't you just dying to play it?

  A stand-alone map with a story? Pay attention - things are more 
  complex than they might first appear. Intrigue, subterfuge, and 
  mystery predominate. An ancient machine tainted with human 
  technology, guarded by a vicious pack of Nihilanthi aliens. There 
  are few answers, but many questions. Will they ever be resolved?

  With a plot which links with MINERVA for Half-Life 2, Someplace
  Else is possibly one of the stranger single-player Half-Life maps
  around. You'll never look at Xen in quite the same way again... 

  http://www.hylobatidae.org/minerva/parallax/someplace-else.html


INSTALLATION:

  If you are using a version of Half-Life which uses Steam, drag the
  'someplace_else' folder into 'Steam/SteamApps/user@name/half-life'
  and restart Steam. Someplace Else should then appear in your games
  list.

  Updates for Steam include detail textures, a new splash-screen and
  a nice little icon for the games list.

  For pre-Steam versions of Half-Life, drag the 'someplace_else'
  folder from the Zip file into your 'Half-Life' folder - typical
  locations could include 'C:\Half-Life', etc. Start Half-Life, go
  to your Custom Games menu and select Someplace Else from the list.


HINTS/TIPS:

  First of all, it's not an easy map. If you're used to playing on
  'Difficult', play on 'Medium'. If you're used to playing on
  'Medium', play on 'Easy'. And if you're used 'Easy'? Oh.

  For pre-Steam versions of Half-Life, make sure the CD is in your
  CD-ROM drive so you get the music. It's used fairly intensively,
  and you really won't have the same experience without it.

  Despite the map being set in Xen, there aren't any real jumping
  puzzles. Sorry.


ACKNOWLEDGEMENTS:

  Shaderlab, for some lovely textures
                              - http://www.shaderlab.com/

  Everyone on Project: Quantum Leap
                              - http://www.unquenque.com/quantum/

  Natural Selection for ideas, feedback and more
                              - http://www.natural-selection.org/

  Peter Schauer, for help with Steam splash-screens
                              - http://www.amphibian.fsnet.co.uk/



SOFTWARE:

  The Gimp (version 1.2.3)    - http://www.gimp.org/
  Worldcraft 3.3 / Hammer 3.4 - http://www.valve-erc.com/
  Wally                       - http://www.telefragged.com/wally/
  WINE (runs Wally in Linux)  - http://www.winehq.com/
  Custom HL Tools             - http://www.valve-erc.com/


If you want the source RMF for this map, see the website. I'd still 
love to see what people could do with it... 

Adam Foster - afoster@hylobatidae.org
